Elemental HERO Honest Neos
LIGHT 7

Elemental HERO Honest Neos

  • Archetype:
  • Elemental HERO

  • ATK:
  • 2500

  • DEF:
  • 2000

  • View:
  • 9182




(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.




 
 
AI Power Analysis
UtilityConfidence: Medium
52± 8/ 100
Power Score
Intrinsic 51
Deck 53

Elemental HERO Honest Neos — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 53 · Meta: provisional
  • Primary role: Utility

Why it scores here

The card converts a hand card that would otherwise be dead into a one-shot +2500 ATK on a HERO monster, and its second effect turns a spare HERO into ATK equal to that monster's ATK. Those are the main sources of value, but each costs a card with no return, so resource economy and interaction stay modest. High deck presence (400 of 400 decks run it, 49% in Heroic) confirms that it is accessible and fits the HERO engine, not that it is strong on its own. Its 2500 ATK stat earns no points directly; the score comes from the discard-to-pump conversion and cheap deckbuilding.

Axis scores

Axis Score Evidence
Accessibility 50 Runs as a 1-of in 400/400 decks across 23 archetypes and is live in hand as a Quick Effect, but it is not searched and no starter data exists (verified deck counts; the hand-activation timing is verified from text).
Combo & Conversion 55 Its +2500 ATK pump turns any HERO on the field into a boss-level attacker, but there are zero recorded combos to confirm a board line (verified from text; inferred conversion).
Resource Economy 30 Discarding itself or a HERO monster is a 1-for-1 cost with no draw, search, or recursion, so advantage is roughly neutral to negative (verified from text; inferred).
Effect & Interaction 20 Both effects are ATK boosts with no negation, removal, or disruption against the opponent (verified from text).
Material Utility 35 A Level 7 Light Warrior with no tuner or evidence of material use, so the body is only moderately useful as material (inferred; no as_material data).
Resilience & Flexibility 60 Two separate Quick Effects, each once per turn, usable from hand or field on either turn, give multiple timings and zones (verified from text; response to negation is inferred).
Deck-Building Efficiency 72 A 1-of at typical copy count with no garnet or lock, and it fits many HERO archetypes, so it is cheap to run (verified from copies_per_deck and archetype spread).

Calculation

Weight profile: Utility / no clear role (default); no secondary blend applied. Intrinsic ≈ 51, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns a hand card into a one-shot +2500 ATK on any HERO monster (verified from text)
  • Second effect converts a spare HERO into ATK equal to its ATK (verified from text)
  • Runs in 400 of 400 sampled decks at about one copy, across 23 archetypes (verified from decks_evidence)
  • Cheap to run with no garnet or lock restriction (inferred)

Weaknesses

  • Each effect costs a card with no return, so advantage is neutral to negative (verified from text)
  • Pumps only HERO monsters and only until end of turn, with no lasting board impact (verified from text)
  • No combo data, so the board conversion is text-only inference
  • No interaction, negation, or removal value (verified from text)

Counters / choke points

  • Hand traps that negate hand-activated effects, such as Ash Blossom & Joyous Spring, a common partner in the sampled decks (inferred)
  • Opponent interaction on the targeted HERO monster before the ATK pump resolves (inferred)

Best use

ATK pump / battle-phase finisher in HERO decks. Decks: Heroic, Elemental HERO, Vision HERO. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: discard self to give a HERO monster +2500 ATK until end of turn (Quick Effect, once per turn); Effect text: discard a HERO monster to gain ATK equal to its ATK (Quick Effect, once per turn); Runs in 400 of 400 sampled decks, 380 at one copy (decks_evidence); Gameplay type 7 accounts for 88.8% of decks (decks_evidence)
  • Observed: 49% of decks are Heroic; 23 distinct archetypes overall (decks_evidence); Top partners appear in 61% to 97.5% of decks (Stratos 97.5%, Shadow Mist 94.8%) (decks_evidence); Vision HERO inclusion 66.7% at typical 2 copies in the historical sample (usage_statistics)
  • Inferred: The ATK pump is a battle-phase tool, not an interaction tool; The discard cost makes the card roughly card-neutral; The Level 7 body has limited material value without a tuner or material evidence
  • Data gaps: No combos supplied, so combo conversion is text-only inference No as_material or as_starter data to confirm the role No banlist token; assumed 3 copies (unlimited) No rulings supplied Summon route not in the supplied description, so accessibility relies on deck presence rather than a stated summon method











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